$50 = Free Delivery! No Code Needed
Shopping Cart
First Person: New Media as Story, Performance, and Game - MIT Press Book on Digital Storytelling & Interactive Media | Perfect for Game Designers, Media Students & Digital Artists
First Person: New Media as Story, Performance, and Game - MIT Press Book on Digital Storytelling & Interactive Media | Perfect for Game Designers, Media Students & Digital Artists

First Person: New Media as Story, Performance, and Game - MIT Press Book on Digital Storytelling & Interactive Media | Perfect for Game Designers, Media Students & Digital Artists

$41.35 $55.14 -25% OFF

Free shipping on all orders over $50

7-15 days international

23 people viewing this product right now!

30-day free returns

Secure checkout

14993018

Guranteed safe checkout
amex
paypal
discover
mastercard
visa
apple pay

Description

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on Monopoly or even on Magic: the Gathering. Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant.Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like e-books? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between story and game, as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from Cyberdrama to Ludology (the study of games), to The Pixel/The Line to Beyond Chat. The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person web site (created in conjunction with the online journal Electronic Book Review).

Reviews

******
- Verified Buyer
Once again, I really needed this book to fully appreciate the field of study I have embarked on. What makes this book great is the fact that it gives you such a great breakdown of First Person Shooter games and especially how story forms a part of them. I would recommend this book to anyone who is interested in narrative and video games. Or to any FPS fans who just want to know a bit more about the academic theory behind FPS games. Excellent!
We use cookies to enhance your browsing experience, serve personalized ads or content, and analyze our traffic. By clicking "Allow cookies", you consent to our use of cookies. More Information see our Privacy Policy.
Top